![]() ![]() Credits rolled, the mansion burned, a dragon awaited to greet Ashley's entry, and a foray of body parts were already at the player's disposal to attack. Indeed, I found Vagrant Story's introductory cinematic so visually arresting that I couldn't help but give it a more deserving chance.The poise struck and the look that Ashley Riot, the special agent Riskbreaker, shoots the camera as he collapses the manor gate behind him had me captivated. Chiseled muscles, tightly worn tunics and metal bracers, short skirts and iron greaves the aesthetics are wild, smart, and pleasing to the eye. Both exotic and medieval in its direction, it features characters of memorable beauty. Why insist upon its stubborn unfriendliness? Put simply, it's downright gorgeous to look at. Understanding so little about an in-depth system no doubt leads to frustration. The same sword will dull by using it on targets it isn't meant for. Select smartly,then, but also don't swing too freely. A sword that collects dust will demand its proficiency re-accustomed before it returns to its prime. And it's not only wise to carry weapons of several types, but it's paramount all are equally used. Different types of steel are necessary each time you step into the many isometric zones of catacombs, wine cellars, town streets, and cathedrals. There is no ultimate weapon that can work across the entire board for such a purpose, but if you allow yourself options, you'll be just as well off. Chain too many attacks and Risk increases, greatly reducing your accuracy and rendering you useless if you don't let the meter settle. Although it is possible to brute force yourself past enemies using continuous low damage chains, Vagrant Story will punish the lack of planning with what's called Risk. ![]() Between finished moves the enemy will fit in their own with powerful blows that inflict status ailments. ![]() Vagrant Story's combat system consists of a pause screen, the targeting of a particular body part, and a strike that will prompt another if you land the button press just right. Indeed, the ensuing combo chains are just a fun bonus. That result is a victory all its own before the first attack is even animated. You'll dig through menus, swap equipment, apply buffs and debuffs until you finally light the target area up and see the damage count estimate at a healthy level. With experimentation, a pattern of happy results can be found.ĭespite how dull a strict numbers game undeniably sounds, it is a genuine joy to, at times, be met by a brick wall of a golem and delicately try to deconstruct its weaknesses. Hammers and heater shields, plated gauntlets and sallets, francisa and falchions, rapiers and staves - hundreds of combinations await to be combined with one another, down to the very kinds of hilts you attach them to. Additionally, weapons and armor must be crafted to better play these numbers. Before turning the game off forever, though, hear some reason: While Vagrant story is beautiful and the action exciting, its real challenges take the form of stat sheets and menus. It means that if your performance is found unsatisfactory, then one of the above elements is almost certainly working against you. There it's approach can be learned: That in order to keep up with your enemies, you must also keep up with your weapons, their types, affinities, durability, and your own proficiency in using them. Vagrant Story is at least kind enough, if in little else, to provide its codex in digital form within the menu screen. To get Vagrant Story to work properly I ended up having to read (gasp) the manual - a piece of advice nearing its extinction in today's feather light product cases of DLC slips and extra advertisements. It seems for years now, whenever others asked what I was playing, I would mention how it ought to be Vagrant Story. However, from the little I saw of it, I'd pine for this experience later. It was grueling and unmotivating, and I gave up each time. He'd hit for '0' damage, expend all his consumables in boss battles, and diminish his tiny pool of MP faster than I'd like. Whenever I rose from the opening dungeon, I did so defeatedly with a worthless character. I had sporadically given Vagrant Story a few not-so-fair shakes before always abandoning it. ![]()
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![]() ![]() ![]() If you want to swing your hips to your fav country artists, Whiskey Row is a great place to start or finish the night. A great option for any night of the week, Whiskey Row is known for great food, a casual, welcoming atmosphere, and – this should be obvious – a good amount of country jams. So when you can’t choose between a restaurant, bar, or nightclub, Dierks Bentley’s Whiskey Row has your back. You can find hole-in-the-wall dives for casual fun, trendy bars and breweries to show off your craft beer knowledge, and a lot of bar/nightclub blends for when you want a little bit of everything. The best bars in Scottsdale each have their own flavor and vibe. Old Town is the go-to nightlife area for locals and visitors alike, so it’s great people-watching and always a good time. With Bars, breweries and dancing peppered down the street, it’s an easy place to get dropped off, and just trust you’ll find some awesome places to visit. Old Town is the no-brainer area option for the best Scottsdale nightlife. And guess what tourists? In Scottsdale, they make it easy by having one major nightlife area to play in – Old Town Scottsdale To get the most out of Scottsdale nightlife, the first thing to know is which area to take on. Experience the best nightlife in Scottsdale for bachelorette parties During a Scottsdale bachelorette weekend, chances are you want all three.Įach night during a bachelorette weekend has its unique vibe, and in Scottsdale it’s easy to find great options for whatever vibe your bach crew is feeling. And some nights all you want to do is take colorful shots and dance until the sunrise. Some are better spent at a few trendy bars and casual breweries, making new friends and enjoying the scene. Some nights warrant staying in, sharing bottles of wine and reminiscing with your closest friends. ![]() ![]() ![]() The fact that the Amazon Kindle allows for relatively easy highlighting and annotation in e-books is excellent, but having the ability to sync to a laptop and do a one click export of all of that data, is incredibly helpful. I’m sure the workflow will continue to evolve (and further automate) somewhat over the coming months, but I’m reasonably happy with where things stand. I’ve now got a relatively quick and painless workflow for exporting the book related data from my Amazon Kindle and importing it into the site with some modest markup and CSS for display. Over the past month or so, I’ve been experimenting with some fiction to see what works and what doesn’t in terms of a workflow for status updates around reading books, writing book reviews, and then extracting and depositing notes, highlights, and marginalia online. This fits in to the way in which I use this site as a commonplace book as well as the IndieWeb philosophy to own all of one’s own data. In particular, I’ve specifically been meaning to do it for the non-fiction I read for research, and even more so for e-books, which tend to have slightly more extract-able notes given their electronic nature.
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